The Playful School Library
- Created By Sarah Pavey
- Last Updated June 19th, 2023
Programme details:
Learning through playing games has a proven track record of being an effective methodology since the time of ancient civilisations. This course will help delegates use their creativity to design games for use for specific learning outcomes. Although the examples will be drawn from library-based topics there will be opportunities for the principles to be applied in any subject area and any age group but rooted in pedagogical theory. As they say “you are never too old to play!” We will also be considering how we might use games and gamification to increase engagement with the library from all of our school community.
This course draws upon that experience looking at the application of game-based initiatives for the learning environment and takes examples from her recently published book. We will look at the need for creativity as lifelong learners and discover the
differences between gamification and game-based learning. The course delves into the psychology of why game-based learning initiatives can be effective learning tools. The course will cover all types of games from those that are simply oracy based, non-digital and role play to the most innovative modern digital approaches – in all cases focusing on
interactivity and engagement for specific learning outcomes as well as considering play as a promotional tool within the library.
* Times are UAE 1:00pm to 3:00pm via ZOOM.
Session 1:
What is game-based learning and gamification?
Game design for specific learning outcomes.
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Session 2:
Gamification
Using games to promote engagement with the library
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